v0.28.0.2
Bugfixes:
- If you would get a new tracker entry while already having all, events would softlock the game.
- Dates could last forever if you only use talk/location activities.
- Gene enhancer displayed +2 as possible range, instead of +1. Luckygenes randomly applied to gene preview.
Changes:
- Added difficult mythic essence portals. They appear after you won the game.
- They always have one strong new enemy modifier.
- They generally provide unique essences as tools for more flexible teambuilding etc.
- Changed some tracker requirements/chance, particularly town recruits.
v0.28.0.1
Bugfixes:
- drink daily check was reversed
- new achievement unlocked wrong thing.
- a new unique had wrong movement type.
“Bug”-fixes:
- Reworked insectgirls a bit.
- Updated queen/drone sprites.
- Both Queens now have a different drone summon to collect and one for combat.
- Drones start at 0 mana, but can collect more for the queen.
- Combat units can’t transfer mana, but have useful skills etc.
- Most hybrids have some new onGettingFucked triggers. Abdomen now let’s those trigger even if no partner energy was spent.
v0.28.0.0
Characters:
- 4 new uniques.
- added new events for existing uniques.
- buffed many weak/mechanically boring uniques in some ways.
- Added more “chance” skills to uniques. Let’s you adapt them or for use as 4th mc.
- Added some missing unique sprites.
- Roctu is no longer exlusive to rock element. Requirements for town summoners changed.
Unique-tracker:
- New tab in journal.
- Mostly affects non-freeplay games:
- At the start of a game you get a few optional hidden uniques to track.
- Other uniques won’t appear in that run. (until later)
- Always start with one entry you don’t have in the gallery yet.
- You slowly reveal information about how to encounter them as you trigger events.
- If you have the gallery entry for a unique, revealing their name immediately reveals all other infos.
- General chances for recruit events are higher. Some requirements are changed. (specifics shown in gallery now, if unlocked)
- Fixed story or reward characters are unaffected. (Terra/Avy/Sangara etc.)
- Each character recruited this way has a random bonus (until fused). (+50% str, +100% beauty etc.)
- Generally the goal is to make timed runs more varied as you get different strong uniques early on, while not completely displacing normal units.
- Values will likely change with testing.
Fishing:
- Added small pond overworld objects which act as consumable fishing spots. possible in rare biomes.
- New fish and bait. Can fish items based on portal wealth. (catch baitfish first)
- fixed camera bug in portals.
QoL:
- Added a button to lose fights immediately in combat menu. (prevent some possible softlocks etc.)
- Added genes/personality infos to hover for uniques in gallery. Also includes recruit infos and some lore text.
- Added small checklist of possible daily things as tooltip for sleep button. (bug: drink daily check reversed)
Other:
- new events. Changed colored plants event.
- Encounters through events/colloseum etc. should more accurately represent biome, including special species etc.
- Injuries heal at 100/max stam/morale. Infirmary just lowers the requirements.
- During freeplay, rival power increases after raising world level, not with time.
v0.27.0.1
Bugfixes:
- maincharacter couldn’t freely replace uninheritable skills.
- some issues with human species inheritance.
- freeze didn’t count as negative status for lizard 5 synergy.
- challenger achievement listed wrong goal.
- could exceed max genes with farm potions.
- gene enhancer didn’t always display increased max range.
Changes:
- Added a new unique.
- Hatcher trait now let’s you instantly hatch one egg each day.
- Fusing humans also results in different types based on genetics.
- All types count as human for unique inheritances.
- bonus fusion cost doesn’t increase in freeplay.
- daily battles requirement always fit mc size.
- changed some overworld effects/removed distortion.
- spawned flowers have more mana.
v0.26.1.0
Characters/Species:
1 new unique
added fungal spirits as unlockable starting option.
added electric base spirit. (also unlockable)
1 new special hybrid.
Brothel:
Added some bonus modifiers for various team setups with special effects.
Multiplier should more accurately show in total appeal.
Buying/Expanding rooms is cheaper. Even more on fast games.
Added a few actions/traits for shows
Endgame stuff:
Added challenge portals after winning. Each day you choose portals to open with increasingly high difficulty.
Enemies in there have a higher cap on level/party size.
Special rare enemies can spawn in there.
SaveSystem:
Should be much faster to open save window with many saves.
Now an additional file is created in the saveData folder, storing information.
The file isn’t necessary and could be deleted etc. temporarily removing info from the save window.
File is readable/searchable. Journal entries will be included there. They also appear as tooltip in save window.
Saves from the same start can be more clearly recognized by an id.
Can sort saves by name/id/character/date.
Can toggle a simplified view.
Quickruns:
Seeds can contain things to modify them. (case sensitive. can use multiple)
“Crea/CreaM/CreaF”,”Evo”,”Druid/DruidM/DruidF”,”Other” to guarantee mc.
“Fav” for currently favourite gallery character/4th mc. (seed won’t be fixed with differetn selections)
“Fire”,”Water”… for affinity
“Fusion”,”Fusion+”,”Farm”,”Farm+” override default farmfocus
“Medium”,”Long”,”FreePlay”, override gamelength
Other selected traits: Gacha, Natural, Hard
Example: “FireCreaGacha69” = starts a run with Creation/Fire element and Gacha, while other stuff is random.
Each unique seed should always result in the same start more accurately now.
Other:
4 new difficulty modifiers and 2 new achievements/traits.
Added some town npc objectives/tasks.
Npcs now keep up to 2 actions for the next day if unused.
added some new events/gallery entries
Option to keep items in party stash when returning
many small changes
Balancing:
Sprout now costs 0ap. Druid hiddenpower skillnodes have bonus stats.
Buffed some slimebulb abilities. Crea gets a skill to throw bulbs. Infected also heals/damage 10% if it’s higher.
Spores created by spore effect have genes equal to their origin.
Item value no longer scales exponentially with upgrade ranks.
Noteworthy bugfixes:
Hostility didn’t scale correctly based on distance to portal. (could be a lot higher early on)
portals with all species had centaurs with twice the probability
tavern quests were halved while below 50 reputation, instead of -50
tanid team perk also gave the enemy a slimebulb.
many other bugfixes.
v0.26.0.0
Events:
new date events
Some new town events for uniques.
Alternate path to secret ending (not requiring Terranva)
Changed some endings and added some story event pictures.
Normal/bad? endings have a special event/challenge after you won.
Characters:
new boss fight in succubus world
3 new unique characters (all from new boss encounter)
Updated art: Mya, Godform. Added some clothing for Lumira,Mya.
Noteworthy species/character changes:
Summoned drones have abdomen trait, letting them collect energy through presenting.
Added presenting based global passives to Inara and morta
Added mc traits for Zil, Eisvyl and Ara.
Lightaffinity also triggers at combat start
Gallery:
Can toggle automatic loop/reverse and change speed. Skips not unlocked entries.
Changed some controls for expanded picture view.
Can now advance to next total picture, regardless of it being a variation/alt/next scene.
Can also change category and go backwards.
Balance:
Starting portal is really easy now and can have any random subspecies. (on the first day the stable portal tab opens by default)
New players should be able to explore combat more easily with low threat now.
Peaceful modifier prevents scaling based on distance to portal.
Combat professions (knight,magician,battlemaster) are stronger
Replicate costs mana. (glowflies can’t use it firt turn)
After winning a battle you get a turn of ambush protection
tundra/desert events spawn more frequently
Other:
Fertility/virility genes also increase energy/milk capacity and regen.
The bonus essence choice for picking yellow profession is only consumed after choosing an additional option
Can marry any unique character for generic stat boosts/essence (unaffected by recruited town npcs)
Dating wife grants a temporary special card in your deck.
new achievements+ traits
Can see character tooltip from Fusion/Farm window.
removed the mark toggle from home screen to prevent accidental changes
many bugfixes. (Overlooked a new bug. the sharra upgrade actually upgrades Ara instead)
Next update is probably quite soon, mostly focusing on writing and cleaning up placeholders.
v0.25.0.1
Bugfixes
- Sometimes passing day with too high or low rep caused errors/softlock.
- lumira event increased current stam instead of max
- level didn’t get inherited properly within ranges in some circumstances.
Changes:
- “Explorer” removes price scaling with upgrade rank. and only doubles wealth.
- common items now scale 25% each upgrade (though forgot to update tooltip)
- New bug: items with manacost above 5 get lowered to 5 on upgrade.