v0.5.2.2
*Approximately 1400 renders covering 6 evening scenes for the playable day 5 (Tuesday).
*5 Trophies
*2 Animations
v0.5.1.0
*Approximately 200 renders covering 1 afternoon event (Maria) for the playable day 5 (Tuesday).
*1 trophy
*General bug fixes
v0.5.0.1 Steam release
*Approximately 600 renders covering 10 morning and afternoon events for the playable day 5 (Tuesday).
*11 look closer images.
*Surname entry on Android version is no longer hidden behind the keyboard.
*Settings app includes toggle options for prerequisite not met, netorate, and netorase. (netorate and netorase content not in the game yet)
V0.4.2
*Approximately 640 renders covering afternoon events for playable day Monday evening.
*I recommend using saves from ‘Monday morning’ or earlier due to significant code changes to Monday afternoon scenes.
*Every look-closer image from previous versions has had an additional postwork pass and are resaved at a higher quality rate.
*Complete script pass, changing a lot of dialogue into American English to satisfy an international audience.
*24 look closer images.
*4 trophies.
*Fixed bug with viewing trophies in the smartphone app.
*Android version will prompt to enable touch highlight option.
*Changes to how content mods are loaded and used.
V0.4.1
*Approximately 770 renders across 7 scenes covering afternoon events for playable day Monday afternoon.
V0.4.0a
*Approximately 110 renders across 4 scenes covering morning events for playable day Monday morning.
*Android version will show v0.4.0.1
*I recommend against creating saves within the part-day scenes as things could change for bug fixes or other issues in the next part-day update.
V0.3.1
*Fixed Android freeroam images displaying incorrectly
*Add freeroam highlight preference option to all OS versions (PC, Mac, Android).
*Freeroam highlighting of clickable items on Android no longer enabled by default.
V0.3.0
*Approximately 770 renders across 16 scenes covering playable day Sunday.
*28 look closer images.
*4 trophies.
*A quick tutorial option available at start.
*Rollback on mouse wheel added as user preference (requires game restart).
*Walkthrough hints added on disabled menu options (prerequisite not met).
*Samantha scene persona point calculation.
*Trophy addition for Kim diy scene.
*Images not filling the screen on the computer photos app.
*Melvin enabled as a character after first meeting.
*Caprice lunch scene cashier error.
*Due to feature changes and bug fixes, version 3 is a full release, not just an update to versions 1 & 2. In testing, a small number of saves from previous versions failed to load. Most loaded fine and continued as expected.
*Due to hardware failure mid development. The Android version signed certificate is different. You may need to uninstall previous versions first.
V0.2.1
*Playable day Saturday (day 2)
*Approx 600 renders across 14 scenes.
*25 Look closer images.
*Bug fixes
*Choice screen updated.
If you saved in V1 on a menu screen you will see additional blank menu items when you open the save in V2. This is a side effect of the menu changes to allow for disabled items (prerequisite not met options). You either need to roll back a screen or just don’t select a blank item. The game uses an if/else block for menus. If you do happen to choose a blank item you’ll get whatever is the else path is (usually the last option, but not always).
v0.1.2
*Bug fixes
*Code changes to support Android version
*Added Android version
v0.1.1
*Location scenes after college changed from (Cooper,Gym,Mall) to (Cooper,Gym).
*Mall scene will play after Gym. Or you have choice to leave Cooper early to visit Mall.
*Preference option to enable/disable file save naming (useful for touch screen users).
*Bug fixes
*Added MAC build (untested)
v0.1.0
~600 renders
~180MB compressed