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Goblin Layer [v0.57P] [Parodos]

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Goblin Layer Download F95Zone Walkthrough + Mod Apk For PC Windows, Mac, Android – Goblin Layer is a man with serious goblin fetish, a man on a mission: To wipe out every goblin nest!

Developer: Parodos – Patreon – Twitter
Censored: No
Version: 0.57P
OS: Windows, Linux, Mac
Language: English
Genre: Male Protagonist, Male domination, Ahegao, Creampie, Vaginal sex, Groping, Cheating, Big tits, Big ass, Humor, Adventure, Fantasy, Animated, Teasing, Spanking, Parody, Lesbian, pregnancy

Goblin Layer Overview


Goblin Layer is a man with serious goblin fetish, a man on a mission: To wipe out every goblin nest!
After saving/traumatizing a Priestess in distress, you arrive in a frontier town… where all the men have all mysteriously gone missing, and all the women are becoming increasingly horny. And things escalate from there!

Will our helmet-wearing protagonist ever be able to form normal human relationships with the thirsty townswomen, or will he lose himself to thicc goblin girls? These are the questions we must ask ourselves, as the protagonist embarks on a philosophical journey of self-overcoming, encountering various characters that mirror his own eternal recurrence, as he confronts his goblin obsession, the absurdity of his life and asserts his will to power .

The first screenshot is a pretty good summary of the story so far​

CHANGELOG

v0.57P

This update is a combination of 0.57 and 0.57P. These two have been out on the Patreon for quite some time already, and normally the free/public updates just gets released one by one. But there were some important bugfixes in 0.57p so this time I combined them. The changelog is quite long, but try to at least check out the important info at the bottom of 0.57 list of gameplay changes.

0.57P “-olished” Edition

…………
Scenes
…………

Additional “stealth” animation during the Palace infiltration quest (in 3d)
Improved some animations
Added some new renders
The banter during the ‘ritual’ is more interesting now
Additional sound effects added

…………
Gameplay
…………

Spiced up Sorceress shop with new sprite art.
Ogre’s Diary added to the Swamp hut
Some UI improvements
Some dialogue adjustments
Adjusted the Amazon training fight slightly
New sprite art for the ‘dummies’
All combat scenes should now have battlebackgrounds set-up, with some exceptions, where I felt no battleback was better. Will hopefully add in some custom ones in the future

…………
Bugfixes
…………

Fixed a problematic combat bug
Fixed some missing labels
Fixed some direction fixes for lootable food items (prevents flickering when you click them)

0.57 No More Pyramid Schemes – Edition

——————————-
Scene Additions
——————————-

New Animation for Gobapatra!
Better writing for her scene!

——————————-
Gameplay Changes
——————————-

The finale of Ch.7!
– New Enemies!
– New Locations!
– New Dialogue!
– New Cutscenes!

In terms of gameplay there’s really been a lot of changes. I’ve playtested the new stuff, but I’m just one person, so please report any issues if you find them.

New Skills for the Party & new skill Icons
New UI skin! The windows got wooden frames and I made the UI in the morning, so I named it “Morning Wood”. Don’t get too upset if you don’t like it, I’m planning to test a few different ones.
There’s a new shop menu as, though it’s a work in progress.
New cursors as well, cost me a whole dollar.
Overhauled the ‘Solemn Swamp’ map with a fresh tileset from WinLu. This mans art has singlehandedly saved the 2d visuals of this game (and ruined my budget).
Overhauled ‘Northport’, visually. Larger map (but walking distances stay the same).
Overhauled the ‘Overrun Outpost’ with new tileset additions. Both Cleared/Destroyed version. Plus increased size. Same walking distance.
Overhauled the ‘Ceremonial Circle’ (including the Summer Special maps) & increased size. Same walking distance.
Streamlined and improved the Summer Special. Also added more sound effects and improved the cutsenes, sprites and animation. Option to bury the gnome should he perish during the story.
Further map, tileset & sprite edits and improvements for a better visual experience
Adjusted the hitboxes/triggerboxes for some events via a new plugin. Things like the Midsummer Pole and the Pyramid Elevators should be more inituitive now.
Added a small 2d cutscene in the ‘Overrun Outpost’, just before you fight the bandits there.
Added a small 2d cutscene before the Ogre fight & extra FX. + Updated his face art.
Added a small 2d cutscene outside the Tavern, after you sleep in the tavern in Nyalexandria, for the first time.
Added a small 2d cutscene when you visit the market Nyalexandria, for the first time. (look at the table with the fishes). Might be worth following it.
Small improvements to the Cutscene after CH II
Custom Slime enemy during Barrel’s Crystal quest, suits the cave better
A few new greetings for the Swamp Witch + 4 new items in her inventory
Better (and with a simple animation!) Battle Intros, still a bit jank though, but it’s a step in the right direction

Much, much, muuuch smoother movement between pages in the Quest Guide. If you’ve noticed any non-smooth teleports or moves (on the same “map”) pls inform me so I can update those using the same method.

Lowered the level requirements for some skills, so you access them a bit earlier, which might make the early combat a bit more interesting
Randomized greetings for the random people in Hubtown.
Increased the amount of Random Greetings in Nyalexandria, //The greetings will change after Ch.7 is finished to reflect the changes in town
Some sprite updates for the townsfolk
Randomized greetings for the random people in the Capital as well.
New 2d Sprite for ex-Goblinette, Overhauled her dialogue as well.
De-cringed some dialogue lines & some general dialogue adjustments and polishing during various parts of the game. Rewrote some dialogue during the Cheese dungeon quest (Ch. 3).
Updated the control hints
Improved the ‘flow’ of various scenes. Less waiting.
Set up ‘wait’ functions for some background ‘parallel events’ (it’s good practice, for performance, so they don’t refresh all the time)
Bunch of other sprite updates for random characters
New Animation for Holy Shield + Slightly different sound effects for both Holy Shield & Protection. (these are skills used by Priestess)
Additional Tweaks to various combat animations
Added a bunch of secret mini events. It’s nothing big or important, but I thought they were fun. And they’re easy to add. Remember, if the cursor changes there might be something going on…
Bought a new voice pack, slowly implementing it into the game. (Not so much talking… but other sounds).
Likewise, added and tinkering with some new Sound Effects.
In the Cheese Factory there’s now an extra trap room (non-sexual), with some extra treasure. Also some overall improvements to the maps there & Events.
Removed multiple screen flashing effects for combat skills. Because some people have issues with that and I am a magnamious dev? Yes. But mostly cause I think flashers are annoying.
New Rest sound.

New music tracks!
– Mostly McLeods CC0 stuff. Even if you don’t recognize that name, you’ve probably heard his music at least once in your life. But also a custom track or two.
– RpgmakerMV default music isn’t all that bad tbh, but I’m trying to move away from the ‘basic bitch’ RPGM experience.
– I guess CC0 music isn’t all that unique either, but I enjoy the tracks. Maybe I’ll order a full soundtrack to be made at some point.

Barrel had a slightly different hair color in some portraits (the ones during dialogue), they’ve been made consistent now
Changed a trigger from click to touch in the Pyramid. A bit more inituitive that way.
The Cheat Skill work faster now, hit all enemies simultanously. Likewise, Anvils arrow barrage & Barrel’s shrapnel hit.

Goblinette has changed name. The name had to be changed due to lore reasons. A bit strange, I know, but it’ll make more sense when her backstory is added. Pls report any instances of the old name being used.
(According to the Poll we had the new name will be “Gobihime”. If you see any cases of the old name being used, please report it as a bug.)

Town Hall Girl is now Mission Madame. We actually also had a poll on her name-change a really long time ago. But I forgot to change it. Anyway, the people have spoken and I will obey.
Edited the ’emote ballons’ slightly. Y’know the ones that pop up above a characters head. Like “!, ?, …”
Compressed all parallax images, might or might not help boost performance or loading times a little.
Option to turn off animated tiles, might be useful for perfomance if you’re using joiplay to play on mobile. Or if you got a potato-computer. By default you should keep them on though.
Some new plugins to improve game functionality, like the Equipment screen.
Goblin Layer can now dual wield. Dunno if this is gonna make him OP, let’s just test it for now.
Also testing a battle info pop-up, that gives you an estimate of how effective an attack will be & likelyhood to land a hit.
Updated some of the in-game books you can find.

Active Defense Core: New animation & sound upon successful parry/block. (It’s still a work in progress)
(If you missed the last changelog, you can now parry/block enemy attacks if you time it right. Click Mouse/Z/Spacebar when they attack.)
(It’s a work in progress functionally as well, at the moment it might be a bit too easy to time the blocks).

!Observe!
Your ‘locked’ equipment (Muscles of Iron, Goblin Layer’s helm, etc) might get un-equipped as a side-effect of the Equip menu getting upgraded.
Talk to Grandma (Hubtown), or Dhakir Qayn (Nyalexandria), or Barry (Norfwich) and they’ll re-equip it for you.

Spiced up Sorceress shop with new sprite art.
Ogre’s Diary added to the Swamp hut
Some UI improvements
Some dialogue adjustments
Adjusted the Amazon training fight slightly
New sprite art for the ‘dummies’

All combat scenes should now have battlebackgrounds set-up, with some exceptions, where I felt no battleback was better. Will hopefully add in some custom ones in the future

——————————-
Bugfixes
——————————-

Fixed the greetings of the people in Hubtown, I started working on the randomized greetings last update, but got distracted & forgot to finish them, so they ended up broken. But properly set-up now.
Fixed map bug in the south, involved walking on water
Fixed map bug in the south, involved clouds blocking your way
Fixed a bug that made ‘open door’ sounds not play 50% of the time, on certain doors
Fixed tyupos
Fixed some passability issues on the world map
Fixed Grindr fast travel sending you to Goblinette’s cave instead
Fixed weird robotic movement for the chickens at the Farm
Sorted out various visual bugs for maps and tileset
Fixed a bug with the plugin that handles the “buttons” on screen (quest log etc), though I don’t think anyone ever noticed that particular bug existed in the first place.
Fixed a bug where you could die after a Frontier Conquest battle, despite winning
Previously when clicking the quest journal, the player would move a little before it opened, cause the game registered a movement click. But that’s fixed now.
Fixed a bug from the Summer special that transported you out of the map if you stood on a specific spot, left over from testing
Resolved some navigational issues in Nyalexandria
Fixed duplicate sprites and other weirdness during the Gobapatra resurrection scene
Fixed a problematic combat bug
Fixed some missing labels
Fixed some direction fixes for lootable food items (prevents flickering when you click them)

v0.56.5
Scenes

……………………………………

  • New: Two Spicy animated Scenes,
    4 animation loops, or 5 depending on how you count.
  • More story renders as well…
  • Fixed sound issue for one animation
  • A few new renders during the first Gobapatra scene
  • A new render during the Nekoharan-backstory

……………………………………
Gameplay
……………………………………

  • Ch7 Continues! The Plot progresses…
    New Dungeon
    New Dialogue
    New Enemies
    New Critters
    New Items
    New location on the Southern Map, gonna develop it a bit more later
  • Some rebalancing
  • Lowered the prices of some items you can buy
  • Improved some loot-trees
  • Town Hall of Fame + Cheat Room updated.
  • Various improvements to Ch7, like marking some clickable things more clearly, or temporarily blocking off some areas
  • A few more interactions in the Snake Dungeon
  • Some overall polish to the story from Pt.1, and some extra lines here and there
  • Made it more obvious where to stand when descending in the Pyramids. Due to the way the sprites are handled it’s not exactly obvious.
  • Quick explanation of the gameplay loop after finishing the intro, right after the “welcome to goblin layer…” loop.
  • Named/Labeled some characters & places
  • The Important places in Hubtown are Labelled in the Early game. It looks kinda ugly to slap labels on everything though, so they’ll dissappear later. But new players should have an easier time at least.
  • Added Chapter 7 to the Quest Log.
  • Changed timing of some sound cues/music
  • Tileset Behavior/Collision improvements
  • The Tomb Khufuse fight is now optional, don’t ask him about his job
  • Added XP reward if you “stay and listen” (to the undead in the the big Pyramid Dungeon).
  • Added Cheat Defense skill (defends against Damage), useful for fights when all enemies to do not appear at the same time
  • Grandma in Hubtown, “Dhakir Qayn” in Nyalexandria, or “Barry, 63” in Norfwich, can add/remove the Cheat Skills.
  • Some additional rewards for exploring
  • Some Sprite touch-ups
  • More loot during Ch6/Norf
  • A few more lootable items
  • Revamped Bananas
  • Added Oranges
  • More/Bigger Arrows
  • More Melons (the fruit)
  • Big Melons (Also, the fruit)
  • More Milk, the Innkeep in Nyalexandria can explain why
  • More Shadows for NPCs
  • Edited some of Barrels Dialogue, made it a bit clearer
  • FEDs are a bit more talkative during the fight
  • Edited/Improved some dialogue in general
  • Varius improvements to some Norfwich scenes
  • New song for the Ch7 Palace scene
  • Added in some missing Sound Cues/Effects
  • Minor edits to the Opt-Out Office adventure with Barrel
  • Changed Music for the OCSE Office
  • Changed Music for Norfwich
  • Options to skip the ‘milking’ scenes, in case you’re not into that
    The Duck will give you a gift after you deal with the Geese
  • Combat music will switch back to standard when leaving the South & vice versa
  • Added ‘Fade In’ debug item. Fades in the screen from a blackscreen. If you get a blackscreen, but can access the menu, you can use this item. Would be good if you still reported where it happened though.
  • Some adjustments to the Quest Journal
  • Some combat/skill rebalancing

……………………………………
Bugfixes
……………………………………

  • Fixed a bug which could make a Northtown NPC block your path
  • Fixed a bug that got you stuck in the Small Pyramid
  • Fixed some lootables which where set up wrong (changed color or moved when opened)
  • Fixed some Typos, fixed a lot actually
  • Fixed typos in the Quest notes, the image ones.
    Fixed a bug that made ‘labels’/map text invisible
  • Fixed a bug where you got stuck in the Ch7 ‘Campsite’
  • Fixed a potential bug where you potentially got stuck in the ‘Abandoned Campsite’
  • Fixed a small weird bug, which displayed the old title screen for a second, when starting a new game
  • Fixed Gobapatra’s sprite dissappearing from the Sarcophagus, didn’t affect gameplay, but looked weird
  • Fixed a crate blocking access to a small area in Norfwich
  • Fixed the cat in Norfwich, it was just frozen in place.
  • Fixed a misbehaving poster in OCSE
  • Fixed spelling error on the “welcome to goblin layer…” image you see right after the intro. It’s been there since like version 0.1.
    Fixed a bug that led to blackscreen if you 1. started a new game, 2. Went back to title screen, 3. Started a new game again
  • Fixed a bug with the Nyalexandria entrance door
  • Fixed bug that prevented you from returning South, if you went back to the main map/Hubtown
  • Fixed Quest Journal showing the wrong name for Ch7 & doing other wrong things
  • Fixed some typos
  • Foolproofed a bunch of events. Not calling anyone a fool. Just making things less likely to break when someone does something out of the ordinary. Preemptive bugfixing.
  • If you went Pantless during the Ch6 Paladin fight, you’ll put ’em back on once the ‘spicy’ Scene is over.
    (If you’re already done with the fight and are currently without Pants, you can talk to Grandma in Hubtown.)

v0.55
Art/Scenes
The Main Story continues with Ch 7…
The gang goes south, and things go south.

Talk to the Town Hall Girl/Mission Madame to Start.
(Ch.6 must be finished. If you’re using Chapter Select, select Ch.6 and then go directly to Town Hall)

Gameplay
Hubtown shops will have more stuff after the Amazon Quest
New Places
New Items
New Enemies
New Friends
New Tilesets
New Sprites
New Music
New Password
Updated hall of fame

Bugfixes
I forgot to write down what I did
Also in the Snake’s Armory, make sure to click the Iron Maiden before exiting (Metal statue thing, with spikes, you’ll know when you see it). I’ll fool-proof it next update.

Dev Notes
This update is mainly story/gameplay and kinda ends on a cliffhanger, the ‘other stuff’ comes in Pt.2 along with a more polished experience. I’ll try to get it done asap! (Sorry, I need to work a bit more on the jiggle physics)
Rigging clothes is kinda difficult. Luckily, in this type of game, the characters also spend a lot of time without clothes
Let me know what you think about the graphics!
I got some saves sent to me with various issues, which I’m currently looking into.

Remains be added:
At the very least two new ‘spicy’ scenes with animations for Ch7
The resolution of our Desert Conflict & Prophecy

More cutscene art
Goblin Cave scene before the quest starts
Optional Locations for the Southern map

v0.54
Game Changes

-Restructured Town Hall Girl’s “coding”. Probably not very noticable in-game, but I reduced like 11 event pages to 3. Which makes my life easier. I played through the main quests and it seems to work as it should, but let me know if there’s any town hall related weirdness.
-Gneral map improvements and fixes
-Some dialogue touch ups
-Farm Girl gets out of the way a bit quicker after the intro, so you can enter the house
-Rebalance Goblina fight a bit (a bit lower health and MP).
-New skill for Priestesss – gives a little TP for the whole party
-Some map and a few UI touch ups
-You should move in/out of the quest log a bit faster now. I had a delay in place to prevent some scripting issues. I’ve lowered it now, and things seem to work ok anyway, on my end.
-Faster page switch in the Quest log/no fade
-Improvements to the quest log
-Adjustments to the Chapter Select, e.g. you get more items in some cases
-Some loot adjustments, removed lockpick requirement for a chest in the watertown dungeon
-Updated town Silver-Rank hall of fame, Patreon did something to the rank filters, so drop me a message if you’re missing

Bugfixes
-Fixed some typos
-Fixed bug that could freeze you in the Amazon’s lair/house/home/whatever
-Removed frontier map from battle screen, shouldn’t be there
-Fixed a potential black screen bug for Gobelyne
-Fixed a Gobelyne related bug
-Fixed Bath Girl being called Smith Girl in the quest log
-Fixed a weird quest log related bug that sent you back to the game’s starting room
-If you lose menu access (can’t open the menu) at some point in the story, pls report. Going to the main town will fix it atm, but I’m trying to track down the exact trigger.

v0.53
Art/Scenes
…………………………….
New scene with Paladin in the Cave! (animated)
…………………………….
Game
…………………………….
Fixed the pose skill (used during CH6) not working as intended + minor buff, this means you have an alternate method of ‘defeating’ the Paladin
Goblin Layers ‘pose’ (used during CH6) can now bypass enemys using ‘taunt’
Rebalanced some Enemies and Enemy skills (especially from CH6).
Slight buff to Holy Light
Added some additional text for the ‘posters’ in OCSE.
After you clear the “Weathered Watchtower”, it changes it’s name to “Catgirl Caravan”, which have lead to a bit of confusion. So edited the naming to make things a bit clearer.
…………………………….
Bugfixes
…………………………….
Missing label for Gobrielle in the tavern fixes
Fixed offspring trigger for Goblinette
Fixed wall posters/scrolls bug in OCSA.
Set up some safeguards to prevent bugs during CH6.
Some more map behaviour improvements
Fixed bed healing issue in farm girls farm (the lower part of the bed wasn’t updated)
…………………………….
Other // Current Status // Notes
…………………………….
There’s still some other unresolved bugfixes I’m working on, hopefully another version before the end of the month with those!
Currently working on the next Main Quest, which will take a bit more time than normal updates. But there will still be smaller updates leading up to the big one
Learning blender, and I’m also in the progress of recreating the main cast of the game in Blender. Will take a bit of time as well, but I believe it’s gonna pay off in the end. (I’ve actually already used blender for some scenes in the current Patreon version

0.52
Paladin Cave scenes!
Paladin proportions adjustment!
New music!
Some bugfixes

0.51
Goblin Layer 0.51 New Me, Newer Year – Edition
……………………………
Art – Cultured
……………………………
Bath Girl’s ‘jiggle’ animation will play after Watertown as well. Previously it reverted back to the still image scene from earlier in the game.

……………………………
Art – General
……………………………
Priestess ‘protection’ sprite art updated. Visible e.g. during CH2/Goblina
Weapons&Armor shop: new sprite art/tiles (might need some more fixes later lol)
New sleeping sprites for Anvil and Barrel
A better (looking) reward chest in Grindr.

……………………………
Game
……………………………
Edited a few Lootlists, you’ll find useful combat items a bit more often
Small edit to Anvil’s intro scene in the city.
Small edit to dialogue before taking the cart to the goblin cheese factory.
Small edits to dialogue here and there.
Added Light effects to OCSA Office
Small dialogue tweak if you lose to Amazon in hubtown (she leaves after ch2)
Updated some item descriptions & effects.
Added some lights to the Goblins in Grindr, so it’s easier to find them
Door opening anim added to Grindr entry and exit
Changed combat transistion effect to fade in, instead of the previous epilepsy-inducing white screen flash
Random greeting lines to guards in the big city. No arrow in the knee jokes though, I promise.
Improved inventory of shady night-merchant in Capital City
Catgirl cocine restores 75tp instead of 50.
Anvil walks away faster after the goblin cave scene during potion quest
Added shadows to events which was missing them
An extra reward for clearing Ceremonial Circle
Opened a path from Northtown to Coastal Cave on the world map
During the summer special, the townspeople will walk up to the pole faster
Better lights for the summer special forest
Cursor will change to a hand on more interactable events than before
Labeled a few things

……………………………
Bugfixes
……………………………
I have playtested the whole game, every main quest, every sidequest, every whatever quest. This does not mean there’s any more bugs, but it should be slightly less buggy than your average AAA-game on release day. If you’re still on an old save, there might be some leftover issues.

Tileset/passibility fixes (literally all maps, everywhere)
Visual touch ups/fixes (not literally all maps, but many)

Fixed Grandma’s dialogue tree, like the way the dialogue works
General Goods & Potions: Fixed cat bugging out if approached from the side
General Goods & Potions: Fixed some inconsistent faces (2d) for GG.
Fixed some doors teleporting you a bit off location
Fixed the loot chest at the end grindr being open already when you arrive
Fixed some flickering bugs with the sleepy sprites for Barrel and Anvil
Fixed a nametag being wrong
Fixed some messed up dialogue (as in the text got cutoff etc, not referring to the content)
Fixed an alleyway which was blocked off in Capital City
Fixed double priestess in Church, after watertown
Fixed Barrel showing up to early after overrun outpost had been cleared.
Fixeded soem tyops
‘Fixed’ a bug caused by battling a goblin in Norftown, instead of dropping a barrel on him
Fixed invisible block in Northport, e.g. you can’t walk to the port during xmas quest. I feel like this is like the third time I fix this.
Fixed invisible block in front of Town Hall Girl

*Will need to do another playtest ‘out-of-order’ e.g. only doing sidequests after finishing all the main quests, and also go over all the chapter selects etc.

0.50 New Year, New Me – Edition

……………………………
Art – Spicy
……………………………
A dark goblin? Or something else? The crew investigates. (Animated)
Priestess blesses the New Year. (Animated)

……………………………
Art – General
……………………………
New ‘walk’ Sprite for Guild Girl
New ‘walk’ Sprite for Cow Girl
New-ish 2d face for Church Maiden
Added a graveyard tileset to the game

……………………………
Gameplay
……………………………
New Year Special – Mini Adventure
Two new Enemy types for the New Year Special
New weapon (get it from playing the special)
A very brief temporary new party member
Faster camera movements in some cases
The Special Adventures are now Unlocked after CH2 has been finished, it will lessen the risk of party-related bugs. (Using Chapter Select 2 or higher works)
Grandma in Hubtown can now give you your party members back, if they’re missing due to a bug. (Along with other things). It’s the “You gotta help me out” option.
Updated hall of fame
Updated cheat room with new scene
Cleaned up and organized the Cheat Room a bit (the events)

……………………………
Bugfixes
……………………………
An assortment of minor bugs and tileset fixes
I will work on a lot of bugfixes for 0.51. Normally I’d ‘backport’ them to public, but this time it’ll affect too much stuff.

Goblin Layer 0.44.7 “Proclimactic-Edition” Release!

Spicy Art/Scenes
……………………………………
Added in ‘climactic’ renders for all characters in the summer special (see 0.44.6. Changelog below)
Added in option to repeat the scene directly before the climax
Added additional sound/voice fx for all scenes in the summer special
Added in option to replay all scenes directly in Cheat Room, bypassing the quest. Lower left of the room.

Game
……………………………………
Re-upgraded the ‘engine’, aka nw.js to 0.49.2, which the highest stable version confirmed working/compatible so for.
Apparently the company making rpgmaker decided it was time for a random update, which caused nw.js to get reverted back to the ancient original version. But it’s fixed now. Still testing some newer versions as well, that in theory should improve performance, but in practice… well you know how it is.
Did some map touch ups.
Made Cottage exit more obvious during certain stage
Updated Town Hall
Updated Cheat Room

Bugs
……………………………………
Fixed gnome gore disappearing

Got rid off shora lightning plugin, seemed to cause errors for certain people due to reasons unknown, haven’t been able to recreate since it works on my machine.

–> If you ever encounter a light related error, there’s a workaround. Got to js/plugins, in the game folder.
Find “Community_Lighting.js”, then open it in a text editor, delete all code, save. It will kill the plugin, and all light effects.

Next episode, planned and actively working on:
……………………………………
Our protagonist and Barrel attempts to avoid getting tracked by the government.
Also looking into the stuff mentioned in the bug reports!

Future Episodes, Idea stage:
……………………………………
Barrel got a plan involving green crystals
Priestess worries about GL’s increasing debt, time for an intervention?
Gains goblins and black metal up in the Northern Frontier
Cow Girl’s farm gets attacked
A Dark Elf?

INSTALLATION
  1. Extract
  2. Play the game

Goblin Layer Download

The new Patreon password is: wrong

WINDOWS

GOFILE – MEGA – MIXDROP – PIXELDRAIN – WDHO

MAC (v0.56.75)

 DIRECT LINK GOFILE – MEGA – MIXDROP – UPLOADHAVEN – UPLOADNOW

LINUX (v0.56.75)

DIRECT LINKGOFILE – MEGA – MIXDROP – UPLOADHAVEN – UPLOADNOW

ANDROID
EXTRAS

Save File: DIRECT LINK

Goblin Layer Screenshots


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