2.4.9
This update’s focus was on efficiency and further customization of enemies:
– Unique videos have been added!!! If you place a video in an enemy folder and tag it with “_pmv_“, it will play only for that specific enemy. Please keep in mind that these videos still adhere to the heat/difficulty functionality, albeit only in extreme cases such as a 6+ heat disparity. These can be any videos, but the intended purpose is to assign actor-specific PMVs to an enemy. (suggested by GrooveDaddy )
– The spell book has been updated with the new unique video function, which tracks all eligible unique videos and allows you to browse them by unique category.
– There is also unique music! There’s no need to tag the music. Simply place a music file in the enemy’s folder, and it will play whenever the enemy appears. If you add multiple music files, the game will randomly select one from all of the available sound files. (Hint: It doesn’t need to be music winkwink)
– New Event: Lady of the Lake. The succubi are polluting and corrupting the environment with their pheromones by disrobing and immersing their bodies in water! This was not what nature intended.
– Matching videos to current distance and heat levels has been optimized to the point where the accuracy kinda creeps me out. I am not even kidding. In light of this, I doubt I’ll be improving it any further. See it for yourself…
– Cock Hero video appearances, etc, are now reflected in score tallies across all modes. It was the last thing I wrote down before the slew of other changes that followed.
2.4.6 > 2.4.7
– Tweaked and improved the add/remove folder screen. The most notable difference is that the list no longer resets to the top when adding and removing a folder.
– Some bugfixes involving the new events. Fixed navigation empty button appearing after declining event.
2.12 Changelog
2.1 changelog
Adventure Mode
– Expanded encounter dialogue.
– During encounters, enemies can now project images from your ‘Your Images’ folder. During interactions, there has been additional dialogue and choices related to this content. This feature can be disabled in the tavern.
– As with any other game mode, the images displayed during interactions will reflect whether you succumbed to lust while the image was displayed. (This also has an impact on fap counts!)
– The first metronome has appeared in Adventure Mode for those of you who don’t want to count in your head. This feature can be disabled in the tavern.
– Created a secondary (hidden) relationship value with enemies. The visible value changes more quickly and closely functions as a currency, whereas the hidden value changes more slowly. This will be developed further in the near future.
– You can now return to the menu (end adventure) and return to the tavern from the menu. This is particularly important if the player intends to use the add/remove folder function, as it will reflect what content is displayed with the new image update.
– Changed the tracking variables assigned to files so that they communicate with each other across all game modes.
– Fap counts dynamically correspond to and adapt to the content displayed.
Technical Improvements:
– Enemy information/statistics will update and save properly.
– Improved performance by consolidating where game files are loaded.
– Animated webp images no longer cause the game to crash. (gifs and animated webp images are not supported by Ren’Py) Static webp images continue to be accepted.
2.1 > 2.11 changelog
Several tweaks and corrections.
Cock Hero Mode
Breaks are now fully implemented, with the same functionality and randomization as images and videos in adventure mode.
– Breaks options added to the Options menu. You can now enable and disable breaks during Cock Hero mode.
– You can now choose whether you want breaks to appear at predefined times or at random.
– You can control how many videos appear between breaks.
Adventure Mode
Fixes
– Enemy favor will no longer decrease as if you fled after every interaction if you fled once that day. (This was a sneaky bug)
– Loading the game no longer results in an error due to a misspelled variable.
2.11 > 2.12 changelog
– Options menu bugfix