V0.2.1
MAIN:
– New sounds for most common actions in-game! (Opening Customers shop, Quest scroll reward/closing, Fever Time…)
FIX and TWEAKS:
– TWEAK: Now Customer shop’s cost doesn’t raise instantly whenever you gain Cafe Renown (level up your Cafe). It raises only AFTER you recruited a Customer, and along with the fame of the future Customers.
– TWEAK: you can now quit Customer shop before all cards are revealed.
– NERF: “Towering Green Guy” Quest has been nerfed. Its related rewards haven’t.
– FIX: “Towering Green Guy” wasn’t displaying all its completion objectives because of some font size.
KNOWN BUGS:
– Screen Ratio with 16:10 monitors is not optimized (some UI elements aren’t scaled properly).
– Golds FX size can vary depending on your screen resolution.
– Getting a Customer as a Quest reward will erase your Recruitment batch (if you closed the shop without choosing a Customer for some reason).
– When starting the game with a pre-existing save file, the Customer Recruitment displayed price can be 1B despite its real value being higher.
– When starting the game with a pre-existing save file, the customer haircuts might become very limited in variety, this is the old save failing to update to new filters properly.
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v0.2.0
MAIN:
– Classes: Each Customer has now a Job (lore friendly) which belongs to a specific Class (impact on gameplay). There is up to 5 different classes, for each their different perks and modifier. Any Customer can be anything, since you can already change one’s apparance through Customer Editor’s toolbox (Press C).
– Traits: Each Customer has also one or multiple traits depending on their Class and other secret variables. Basically divided into bonus and malus, traits will greatly affect your experience as a Cafe Owner. A word of advice: nobody’s perfect! Test them, gain experience and determine the best meta!
– Tooltip: Hover for 1 second over traits, classes or tools (hand, teasing hand, egg…) to show what stat they influence.
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v0.1.2
MAIN:
– 1 new Haircut.
– Teasing Tools are now upgrades in the shop as planned! Locked in the General Shop behind a price, you will then be able to upgrade them once to generate even more golds.
– Food upgrades: Do you remember those useless icons in the General Shop? They do something now. A small buff for greater plans towards wealth and prosperity… but only for those who dare have the body that pleases your eyes.
WARNING: New food system may be incompatible with old saves, you might need to restart a new save to prevent issues.
FIX and TWEAKS:
– TWEAKED: Customer as a Quest Reward now uses our Pity Rolls mechanic. Don’t know if I ever told you about it in updates notes but, yes, we do have one. Now you are guaranteed to get a at least Guard Rarity (green) customer as a Reward when finishing a quest with said reward. Probabilities for Knight and Elite Knight (blue, purple) are also increased.
– TWEAKED: Golds as a Quest Reward or as an Objective are now calculated more fairly, leading to situations with smaller gaps between what you actually have, what you need, and what you can pay. Rewards are now ALWAYS greater than costs. See Patreon’s screenshot for details.
– FIXED: Triggering Fever Time with slaps may make slaps FX disappear.
KNOWN BUGS:
– Screen Ratio with 16:10 monitors is not optimized at the moment (some UI elements aren’t scaled properly).
– Golds FX size can vary depending on your screen resolution.
– Getting a Customer as a Quest reward will erase your Recruitment batch (if you closed the shop without choosing a Customer for some reason).
– When starting the game with a pre-existing save file, the Customer Recruitment displayed price can be 1B despite its real value being higher.
– When starting the game with a pre-existing save file, the customer haircuts might become very limited in variety, this is the old save failing to update to new filters properly.
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v0.1.1
MAIN:
– New sounds and animations: For Vibrator and Egg.
– Smooth animations are back! Did you notice transitions between animations were a bit, hm, fast? It was a sacrifice to implement the new Teasing animations. Now it’s a sacrifice no more.
FIX and TWEAKS:
– TWEAKED: Added the possibility to forfeit Quests.
– TWEAKED: Vibrator and Egg are now “lazy” tools. You do not need to move the mouse around to build Fever while using them.
– TWEAKED: Slap Tool is now only Slap and Pat. Hand Tool does everything else linked to teasing, to prevent inserting a finger by mistake during long slapping sessions for example.
– TWEAKED: Balancing: Customer Shop Price is now based on Renown, reducing the gap between buying a new Customer and level up your Cafe Renown. Their price will, however, scale up from x2.8 to x3.2. (increase of roughly 20%) This should also affect Quests gold rewards positively.
– FIXED: Typo with “Level up a customer X times” to “Level up THIS customer X times”
– FIXED: Plug visual perspective when inserted.
– FIXED: Once you grabbed a bottom-cheek, said cheek will remain frozen in place during other animations.
– FIXED: Sometimes second hole would not open itself during fingering animations, or too late.
– FIXED: When you stopped some teasing animations, the idle animation would start twice.