Ep. 2 – 1.2.10+ Last Stand DLC
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Ep. 2 – 1.1044 + Last stand DLC
Patreon Release Notes
Episode 2
– 587 renders replaced with better ones
Last Stand DLC
– 40 thousand words,
– 1700 renders
– 40 animations.
EP.2 v1.0122
1) Fixed an issue with missing scene 19 in memories.
2) Fixed a problem with fonts not working properly in the Chinese localization on the statistics and inventory screen.
Please keep reporting any and all bugs and problems that you encounter.
EP.2 2023-06-18
– Minor bugfixes.
– Added chinese localization.
EP.2 v.1.011
– Gallery enabled
– Several minor bugs fixed
EP.2 v.0.906
– Improvement and proofreading of English localization.
– Correction of small logical inconsistencies in quests.
– Correction of typos and duplicated phrases.
– Fixed the inability to complete the game under certain conditions.
– Adding one more animation to the vampire quest.
Ep2 v0.283
– 3788 renders; and many of them are of really high quality if I can say that.
– 95 animated scenes. Now we have some truly good animations, there’s even a video consisting of 700 frames .
– 116, 890 words.
For comparison, the first episode includes:
– 2754 renders.
– 48 animations (5 we added recently).
– 121,819 words.
We still have a lot to add to the game, we’ll try to get it done before the Steam release.
Game mechanics:
1) Gallery
2) Auto-combat
3) Tutorial
4) Level up screen
5) Amulets
Events:
1) Brothel expansion
2) Events related to slaying monsters
3) Hidden event
v0.253 Special
That event will contain 160 renders, 8 animations (including complex ones) and around 4.5k words.
Ep.2 v.0.2
It’s finally here. We’ve released the second update for the second episode of our game. It was a long road of trial and error but we did it. We’re truly happy that we can share it with you now.
Important:
– The special event for 40$+ patrons will be released later on as a standalone addition.
– The final quest is not where it should be. As we keep adding new content, it will be moved to better reflect the proper position.
– We did not have time to test import of saves, we hope you can help us with that. Those of you, who do not have saves, can use «quick start» option.
– The combat system is partially ready but it still requires some tweaking. We have disabled this feature for this version of the game.
List of changes:
1) First of all, this episode adds about 34k of words. The update turned out big even though it was not our intention for various reasons. The game has 53,947 words in it. It is almost half the size of the first episode.
2) Secondly, we have made 1234 static renders and 11 animations. There is one animation consisting of 200 frames. There is also one animation with 300 frames, but it is not ready yet, it will be in the public release.
3) One of the final quests of this episode is finished. It just happened, it was a simple side quest at first, focused on one character, however, it grew into something bigger over time.
– We have not included all completed quests in this build. Some of them will be added later on
– There are a lot of dead ends in this update. Some of the options you choose will lead to the end of the game simply because we have not finished those branches. If you accidentally choose such an option, please, load the latest autosave.