R11
– Continuation of the story.
– 1 new H-scene (Lily).
– Fixed index error with quests and history.
– More improvements to Android version, switching tabs should not produce crashes anymore unless you are skipping or in very rare cases.
– Translation in Spanish and Russian, updated and complete for this version.
R10.3
– Rework of the art.
– Rework of the dialogues.
– Rework of the beginning to be more intuitive: you are now forced to meet the Doctor and initiate a trade with him on Day 1.
– Implemented a new android save system to avoid make you loose progress: The game will shutdown when switching apps but automatically save your progress, and you can go back to where you left off after starting the app again.
– Improved performance and got rid of some freezes when the game was using too much cache.
R10.2
– Possible fix for the index error that could pop on screen (a weird error that some users had).
– Fix Molly appearing in front of Isaac burning house scene if you used some items, now you cannot use items at that time.
– You can now trade the Catharanthus Roseus item with the doctor.
– Changed the loading screen at the start of the game (It was part of the rework that started for R11, I took the opportunity to include it because I finished it this week and it was ready).
R10.1
– Continuation of the story.
– 3 new H-scenes (Arabelle, Lady Hale and Charlotte).
– /!\ Recommend loading a save before the moment where the protagonist leaves his bed in the morning of Day 6 (For example, the autosave that happens before you wake up on Day 6 would be an ideal point to continue), this will make sure your save is in a good state. Otherwise, I think it will work, but just be aware you may miss certain events that were added before the church and some images might not display correctly at the beginning of the church event. /!\
– Added automatic forward in the options.
– Minor changes and improvements to some previous bits.
– Translation in Spanish and Russian, updated and complete for this version.
R9.5
Rolled out R9.5 which is focused on engine improvements.
As usual, replaced all the previous links with the new version.
Last month a new version of Ren’py sdk was released by the big boss Renpytom, which brings many improvements and functionalities to the engine. It took me one week to switch to it as the project is a bit borderline for ren’py and many things tend to break which need to be fixed after a sdk update, and I also took the opportunity to further optimize the game, here are the technical changes:
– Audio side was reworked by Renpytom to a great extent which makes the audio behaves as you would expect, that means not linearly like in the past but in terms of db which is much more natural, and how our ears work (and also how windows sound slider work for example). The audio sliders in the game behave normally for the first time, and you can hear a difference along the full spectrum of the sliders now. The second important thing is ren’py before this sdk update had audio doing a lot of clicks/scratch noises when two sounds were playing on the same channel close to each other, this is something I would hear all the time while testing the game as Divimera tends to use a ton of sounds and I’m sure you did without necessarily realizing it. This is now fixed and the audio across Divimera is just perfectly smooth now thanks to the new sdk, you will never hear a weird distortion or click noise on anything, this makes me incredibly happy.
– I have now the ability to center the windows of the game and I took advantage of that functionality in R9.5, so no more awkward windows being recentered and going offscreen. Every time you will trigger a resize, the windows will be recentered in the middle.
– General stability fixes for Android, overall should see fewer crashes as some improvements were made engine-wise.
– Support for Avif, which is an image format that can be way smaller than Webp for the same quality. Right now I don’t plan to use it as the encode time takes days compared to Webp, so it isn’t suited for ongoing development but once the game is finished and there is no more change, this is something that I plan to use to make the game really small in size.
– Took the opportunity to tackle optimizations a bit as well, and reworked some of the codes for some of the in-game screens and menu, the game should feel much more responsive now, and I believe almost all lags are gone outside of the mini-game which I will try to improve later down the road.
R9
– Continuation of the story.
– 2 new H-scenes (Molly and Washerwoman).
– Dice minigame made easier.
– Small optimizations made.
– Translation in Spanish and Russian, updated and complete for this version.