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Cloud Meadow [v0.2.1.0d Patreon] [Team Nimbus]

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Cloud Meadow Download Latest Version

Cloud Meadow Download F95Zone Walkthrough + Mod Apk For PC Windows, Mac, Android – Experience thrilling turn based combat versus a variety of enemies..

Developer: Team Nimbus Patreon – Steam
Censored: No
Version: 0.2.1.0d Patreon
OS: Windows
Language: English
Genre: 2DCG, Fantasy, Male protagonist, Female protagonist, Furry, Simulator, Farming, Animated, Big tits, Oral sex, Incest, Futa/trans, Monster, Vaginal sex, Monster girl, Anal sex, Pregnancy, Combat, Management, Gay, Lesbian, Strategy

Cloud Meadow Overview


Cloud Meadow is a hybrid farming sim dungeon crawler, where the player can choose the solitude of a quiet sky high farm or the rushing adrenaline of a raging battle inside abandoned ruins, both of which benefit one another. Experience thrilling turn based combat versus a variety of enemies, using your own raised monsters, allies and an array of skills.

Explore a huge variety of locations and hidden areas throughout the ever expansive world of Cloud Meadow. Among the three major towns the player will be able to fully navigate through it to discover quests, new npcs , stories and the lore behind the game. Farm to your hearts content and exchange your produce for goods and services, complete quests and raise your farms production! Breed and discover a large variety of monsters whom you can breed with one another AND breed with!​

CHANGELOG

v0.2.1.0d Patreon

Additions

  • Full overhaul for Savannah dungeon F1
    • A complete visual and gameplay overhaul to better introduce dungeon gameplay and narrative to players
    • The first of many dungeon floors to introduce new quest content, obtained in Katarina Station hub
    • 4 new sprite sex scenes as quest reward
  • Fully revised Katarina Station introduction sequence
    • The sequence now introduces Catarella & Joaqim, NPCs who will routinely offer quests related to Savannah as you progress through the game
  • Some UI animation improvements

Changes

  • Modified 10 recipes to ensure all recipes only contain unique ingredients
  • Reduced enemy Lamia healing & Shield buff factor
  • Cloverton seasonal clutter (Winter snow, Autumn leaves etc.) should now slowly fade instead of abruptly vanish
  • Cloverton event music & confetti should no longer follow the player onto the Farm
  • Catarella will become non-interactable instead of giving the quest in progress dialogue to avoid confusion
  • Visual and stylistic improvements for new Quest UI
  • Grenadier Pirate enemy units will no longer appear more than once per mob
  • Accidentally clicking at the wrong time should no longer skip a banner message (item popup, warning etc.)

Fixes

  • Fixed error when opening the Save/Load menu due to impossibly high total play time in save slot; save files with these values will have time progress reset to zero for safety
  • Fixed error immediately after loading a save in which the player has collected a quest twice from Savannah F8 Pirates
  • Fixed error when talking to Summer Solstice NPCs after planting only some event seeds
  • Fixed becoming stuck in combat with a Matron trying to heal itself after being defeated on the first hit of a multi-hit attack
  • Wolf’s upgraded War Scent ability should no longer be able to stack infinitely
  • Fixed Lamia’s combat buffs adding way more HP than expected
  • Fix for quest data-related issue that would prevent the player departing for Katarina Station and could spawn enemy cat visuals on the farm
  • Sieger’s Savannah F8 quest should no longer persist after clearing the boss fight and departing the dungeon
  • Peasants near locked chest in Savannah F1 should correctly skip their dialogue after dungeon reset & previously being rescued
  • Fixed error when Catarella is introducing Katarina for players who’ve just returned from the F3 Cat Ripper boss fight
  • Fixed behaviour with F1 waterfall peasants for cases where the nearby enemy mob was already defeated
  • Fixed tooltip blocking interaction with the Mill farm building manufacturing queue
  • Fixed exception caused by enemy Lamia’s Injection & Defray Cost abilities
  • Fixed error when Lamia’s Coil Strike or Roughback’s Roll Out steals a player-only buff
  • Fixed crash when harvesting Macrinas nodes on Savannah F5
  • Fixed crash when enemy Poacher attempts to summon an ally during the Kiram Getaway sequence
  • Fixed crash after the Godseed battle during Summer Solstice event
  • Fixed save data handler exception when loading saves from 0.1.2.5e or earlier
  • Fixed crash that would sometimes occur when exchanging the Storehouse Key in Savannah F8
  • Corrected layering on Katarina Station battlement walls

v0.2.0.0a Patreon

  • Fixed crash in combat when using Kiram’s Take a Swig ability
  • Fixed Male Lamia’s portrait showing up as a Female Lamia Silhouette
  • Fixed Job Board monster slots becoming unresponsive

v0.1.4.3b
Changes

  • Migration units are now selected from a 3-tiered unit table that matches the player’s level
    • Tiers are divided into level ranges 1 – 14, 15 – 39, 40 – 60
    • Third tier also introduces a small chance to include boss units to enemy mobs
  • Balancing improvements for migration mobs rules to eliminate unfair combat encounters
    • Migrations will also have no more than 1 healer class unit
  • Added item drops to numerous enemy unit loot tables
  • New music for cave interior rooms
  • Slowing debuff from Pirate Headhunter’s Caltrops ability will no longer stack
  • Updated visuals for Alpha Wolf’s Huff n Puff ability

Fixes

  • Fixes monster migration activating on floors that are not yet unlocked for migration
  • Fixed an error in Floor 6 Stonebreaker sequence when the party contains multiple party members of the same name
  • In monster selection UI the party level filter will no longer fully obscure the first row of monsters
  • Cloud bridge from Cloverton to Farm now using the correct material again
  • Prevented integer overflow when generating fixed random numbers for seeding migration results

v0.1.4.3a

  • Fixed migration-related error when entering Tro’s Lab or Poacher’s boss stage
  • Fixed Joy King locking the player into a repeated dialogue on Prank Day
  • Fixed Kaleida’s fortune-telling schedule only meeting with Simon

v0.1.4.3
N/A

v0.1.4.2b Patreon
Changes

  • Significantly reduced memory consumption in the method used to load ambient sound fx
    • This should also fix a crash in Sieger’s Royal Matchmaker date scene

Fixes

  • Thaumaturgical Absorption Book & Collar of the Companion will now correctly reduce Magical Saturation in monster offspring instead of increasing it
  • Corrected all Magical Saturation values (converted from old Domesticity value) for all eggs held by pregnant monsters, all merchants & all eggs stored in the incubator or hot house
    • Monsters that had a safe level of Domesticity should no longer immediately go feral upon hatching
  • Fixed an error when using Kaleida’s Karmic Intervention in the Poachers boss fight
  • Restored missing chest & loot interactables in Savannah 1-3 that would cause an error if the player tried to interact with them
  • NPCs should no longer disappear when Kaleida is reading their fortune while on Market Day
  • Jerikan will no longer sell contracts for monsters below 100 korona value
  • Camera should no longer become stuck after opening the barricade to the Union Camp in Savannah F6
  • Interaction bubbles should no longer become detached from characters when repeatedly talking to an NPC
  • Fixed error when trying to rename a monster through the Job Board & then deselecting the monster

v0.1.4.1 Patreon
Additions

  • 4 new enemy Wolf units have been added
    • Currently these units are only accessible in the Training Hall pending a future update that will include them in dungeon mobs
  • Sky backgrounds have been replaced with an overhauled dynamic skybox system, which should also consume less texture memory in most scenes

Changes

  • Monster ‘domesticity’ stat is now ‘magical saturation’ with almost the same function
    • Breeding two monsters of the same species increases magical saturation, which improves the traits passed on, but risks the monster becoming unruly if the saturation reaches maximum

Fixes

  • Building a dock on top of an existing dock should no longer throw an error, nor withdraw the construction cost again
  • Restored Kreyton’s sleep combat status visuals
  • Kaleida’s frog interaction radius should no longer be overlapping the incubator while on the farm
  • Fixed some seasonal visuals in Cloverton

v0.1.4.0a

  • Reduced memory usage for all Royal Matchmaker date sequences, which was potentially causing crashes
  • Widened the gap between two static camera trigger zones by Cloverton docks to prevent player moving off-screen
  • Revised ambiguous language in daily log crop harvesting description
  • Prevented switching menu tabs or closing the menu while modifying a key binding

Fixes

  • Fixed a crash when moving monsters between barn & pastures
  • Revised Kaleida’s Karmic Intervention ability which causes an error during Sting’s boss fight
  • Monster UI portraits should no longer appear distorted
  • Fertilizer now correctly protects against weather on the last day before it’s expiration
  • Fixed in-season fertilizer appearing as if it were the incorrect season
  • Fixed lower-middle farm plots on Lucia’s construction UI being linked to the wrong plots
  • Fixed jobs board showing the incorrect work amount for Shipping
  • Merchants visiting Cloverton should no longer arrive a day early
  • Centaur’s Quick Draw ability is now considered a ranged attack
  • Sealed walkable space around hole in Savannah F8 poacher island
  • Bireli’s sex scene is now correctly categorized as male
  • Guidebook UI should no longer be able to open two pages on top of each other
  • Adjusted layering of bushes in Cloverton that were overlapping certain merchants

v1.3.0d
Changes

  • Visual updates around the various water/liquid features in the Savannah Dungeons.

Fixes

  • Fixed an issue where a chest on the Savannah 8 dungeon floor was always empty
  • Fixed issue where units would not fade out of focus during combat while using the Ghost effect from Hallow Haunt
  • Fixed issue where discovering a recipe for an ingredient that’s already in your inventory could cause a duplicate ingredient to appear in cooking experiment options
  • Fixed issue where the combat UI HP bars would not start showing the correct health value on enemies during Hallow Haunt.
  • Fixed issue where difficulty scaling was affecting more than just an enemy’s primary stats
  • Reduced the bonus dodge chance gained by monsters during Hallow Haunt to 33%
  • Fixed Farm action buttons no longer being clickable with the mouse
  • Fixed click to move handling so that click to move “state” can be held during protagonist animations, such as when interacting with crops on the farm.
  • Fixed some sorting issues on the farm
  • Adjusted some colliders in dungeon floors to prevent player getting stuck or pushed out of bounds
  • Fixed the dropdown arrows on the new game setup not being clickable
  • Fixed some typos
  • Fixed dialog error triggered when viewing the Savannah 5 Stonebreaker statue after Mason moves to Savannah 7
  • Fixed some cases where it was possible to repeat an interaction before it fully completed, causing exceptions when data attempted to update twice
  • Fixed Time Played on the the load game menu not displaying total hours when selecting a world slot
  • Fixed Male Lamias facing the wrong direction when carrying goods back from storage, while working at the docks
  • Attempted a fix to an issue where companion jump animations could fail to complete on slower machines
INSTALLATION
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Cloud Meadow Download


WINDOWS

GOFILE – KRAKENFILES – MEGA – MIXDROP – PIXELDRAIN

Cloud Meadow Screenshots


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