Accursed: Emmas Path Download Latest Version
Accursed: Emmas Path Download F95Zone Walkthrough + Mod Apk For PC Windows, Mac, Android – s an optional-combat erotic visual-novel-styled RPG.
Developer: MegaloDEV Patreon
Censored: No
Version: 0.1.23a RC
OS: Windows
Language: English
Genre: 2dcg, female protagonist, big ass, big tits, 2d game, adventure, fantasy, oral sex, handjob, teasing, prostitution, vaginal sex, group sex, monster girl, monster, sexual harassment, cheating, humor, virgin,
Accursed: Emmas Path Overview
Accursed: Emma’s Path is an optional-combat erotic visual-novel-styled RPG,
with a heavy emphasis on cheating,
NTR and corruption.
The game is being made in RPG Maker MZ. All Characters are 18+!
Most of the game is played from the perspective of Emma as her entire world is turned upside down.
After falling at the hands of the reining Demon Lord, Emma’s love and the Prophesied Hero succumbs to a terrible curse!
With the hero indisposed, it is up to Emma to save her beloved at all costs!
Will she succeed?
Or will she surrender to the rising darkness within herself?
v0.1.23a RC
improved day 2 lily/kazuma/mayor/lyra scene
fix crash when entering/exiting golden barrel too fast
fix barmaid job not giving silver
Changelog 0.1.23 RC
added 2 CG sets
??? H-CG set
Blacksmith Intro set
added 2 new CG scenes
added 2 new maps
added new placeholder map: Dark Forest
added the remaining optimized VN busts
Barkeep
Blacksmith
Cassandra
Duke
Hermit
Hilda
Lily
Lorraine
Lyra
Mayor
Priest
Seras
Sophie
Uzul
added four more custom pixel sprites
Lorraine
Mayor
Priest
Seras
added some further polish to Demonlord magic scene
added several more icons in various locations
added a new BGM track for the evening/night/midnight slots on the main town map
added alternate “no” option to General store 2 scenario
added alternate “Defer payment” option to Hermit week 1 visit
updated scene: “Waking Up in the Church”
updated scene: “Kazuma Mountain Trail”
updated scene: “Onsen Entry”
updated scene: “The Hermit”
updated scene: “Hermit at the Church.”
updated scene: “The Curse.”
updated scene: “Cursed Realm 1st Visit.”
updated scene: “Everything Has A Price.”
updated scene: “The Golden Barrel”
updated scene: “The White Wolf”
updated scene: “Meeting the Mayor”
updated scene: “Bath 1”
updated scene: “The Blacksmith”
contains the new CG
updated scene: “The Magic Shop”
cleaned up some of the post-mayoral party dialogue
added small flavor text if you re-enter the church when finding the hermit.
added a 60 fps cap
Feedback requested!
changed a few pronouns to just be the proper noun to reduce confusion.
improved map reactions to time of day
stores now close at night
a few more non intractable NPCs appear and do different things based on time of day
tints should more reliably change based on time of day
updated credits
fixed an issue where Emma would walk all the way to left when talking with the Mayor.
fixed some issues with the Hermit week 1 visit
fixed some issues with the Cassandra training 2 scene.
fixed a scene that didn’t play on the morning of day 3
fixed a bug that allowed you to progress to day 7 without attending the party.
fixed a bug during the general store week 2 event where busts overlapped the CGs
fixed issue with general shop dialogue line not playing
fixed an error with Garland not showing up after talk to Hilda on Day 1.
fixed some dialogue that displays twice when sleeping the first night.
fixed pathing and overlay issues on blacksmith map
fixed floating face in cross intro
reduced volume of NPC footsteps
various small bits of polish and optimizations
fixed A LOT of typos
v0.1.22a RC
- added a Kazuma’s Prologue Quest questlog
- updated gallery map
- fixed a pathfinding error with the church door
- fixed a name error during Sophie’s Quest
- fixed an awkward location during the sophie quest
- reduced Grimnr’s overuse of cleave
- buffed hobgoblin
- goblin fights revised during Kazuma Prologue Quest
v0.1.22 RC (Includes notes from snapshots)
- added 2 CG sets
- added Cassandra Training 2 scene
- added playable blacksmith enchanting job
- added corruption gauge to main menu
-various events should increase it and once it fills up Emma’s corruption level should increase. - added Seras’s bust
- added Grimnr’s bust
- added new expressions for Emma’s bust
- added Kazuma prologue quest
- added new “Battleground” scene
- added new Lyra Sprite
- added new Cassandra Sprite
- added new Lucian sprite
- added new Cross sprite
- added new Duke sprite
- added new Hermit sprite
- added new Hilda sprite
- added Battlefield Map
- added Cross Prologue Quest placeholder map
- added Kazuma Prologue Quest placeholder map
- added training room placeholder map
- added 3 new music tracks to dance event.
- added Combat-Off mode -just wack em!
- added new menu option for toggling combat on or off at any time
-default setting will be “off” for only this snapshot. - added new dialogue system
-should remove wonky behavior when new busts slide in over older ones.
-also adds support for greying/tinting non-speaking busts.
-updated all dialogue in the prologue to this new system - added Grimnr boss fight -should be easy mechanics-wise
- updated cursed realm map (still placeholder)
- updated/rebalanced all stats (not final)
- updated Kazuma prologue dialogue
- updated Cross prologue dialogue
- updated love scene dialogue
- updated Demon Lord encounter dialogue
- updated castle storm dialogue
- updated Demon Lord H-CG dialogue
- updated Demon Lord encounter 2 dialogue
- updated 2nd Eye Text
- updated Finding Cross Scene
- updated Camp Fire Scene
- updated Garland Talk Scene
- updated Demon Lord’s bust
- updated Garland’s bust -Also added new props
- updated Kazuma’s bust
- updated Cross’s bust
- added a tiny amount of zoom which should help reduce shimmer.
- added a wooden dummy to the camp map
- fixed some events that showed the older pixel art for Cassandra and Lyra
- fixed several lines that repeated in the first visit to the Golden Barrel innroom
- fixed a typo in the merchant quest
- fixed a repeating line in Cassandra’s Training CG
- fixed a missing word in the butler’s text when visiting the mansion
- fixed a pathing issue on the camp outskirts map
- fixed a freeze when doing the pot cleaning quest
- fixed collision issues on camp map
- updated plugins
- improved overall performance
- fixed several typos and polished even more dialogue
v0.1.21a+b+c RC
- added a warning regarding loading old saves
- not explicitly blocked or prevented. The game just informs queues a warning after you load the save.
- improved intro scene slightly
- fix blacksmith intro freeze
- fixed some collision issues and a visual error on the camp map
- cleaned up some backend errors when loading certain maps
- fixed a potential game freeze when certain conditions were met during the merchant event
- fixed an error with the battle HUD (heh)
- fixed message buttons not showing during merchant intro
- fixed not being able to leave the potion shop
- fixed typos
Changelog 0.1.21 RC (Includes Snapshot)
- Added 2 new H-CG sets
- Added three new h-scenes
- Added repeatable Barmaid Job
- -can be done Day 4+ in the evenings
- Added 1st afternoon job – Merchant
- -chain starts on day 4 and can be first done on day 5
- Added Garland Sprite
- Added Demon Lord Sprite
- Added Uzul Sprite
- Added new Potion Shop map
- Added new General Store map
- Added new Blacksmith map
- Added new Magic Shop map
- Added S*x stat Icons and numbers.
- -rudimentary implementation.
- -removed old variable window
- Added Datalog menu to the main menu screen.
- -has several more items nested within.
- -eg: Bestiary, Message Log, Patch Notes
- many are currently disabled
- Added “Exit to Windows” option when selecting “Game End”
- Added Time of Day system
- ToD will progress based on user input rather than being real time.
- added quick tutorial to day 4 to explain passing the time in the afternoon.
- Added basic Day/Time UI element
- Added ability to pass the time from afternoon to evening.
- located on the right side of the bar in the Golden Barrel
- can only be done on days where there is no afternoon event
- Added back playtime window.
- Added new social icons to the Title Screen replacing the old orange “Support on Patreon” button
- Added a label above the chest in Golden Barrel room to indicate it as an intractable.
- made both of the morning events on day 6 and 7 pass time to the afternoon.
- Improved movement system
- -slight tilt when running
- increased run speed
- Improved sleeping mechanic
- can be done either in the evening or night.
- Improved indoor/outdoor transitions
- Improved Save slot information
- it will now state the save’s current Day and the patch the save was originally started on.
- note: this is not retroactive.
- fixed text buttons not showing during “Eyes” intro
- fixed a couple instances of the Garland sprite showing up.
- Updated plugins
- Various other small improvements/optimizations
v0.1.20b RC
- added a new MSQ for the party.
- Cleaned up several Quest entries.
- fixed transparency issue at the start of the game with Emma’s sprite.
- magically turned the magical rock into a stump and added another one to the town map.
- Removed a Developer’s Note on Day 7.
- Fixed standing art not displaying during Sophie’s quest on day 8 or 9
Changelog 0.1.20 RC (Includes notes from both snapshots)
- added three new H-CG sets
- added variants to two existing H-CG sets
- added a five new h-scenes
–The Bad Batch: work at the General Store on Day 8 or 9
–Emma Helping Sophie: talk to Sophie on Day 8 or 9
–To Catch A Groper: go to sleep on day 8.
–The Hermit: talk with the Hermit on day 7
–Fingering: Go to sleep on day 7. - added playable days 7-9
- added playable job Quests for Days 8 and 9
-Potion and General Store - added new outfit sprites for Emma
-barmaid, night, nude, casual, dress, towel - added outfit relevant menu images for the above sprites.
- implemented the basics for the new standing art system for Emma
-barmaid and night outfit standing art are a part of this system. - updated gallery map with the new content
- added support for changing outfits as demanded by the story
- added omnimancer class
- added magic-less class
- Emma now changes to magic-less and omnimancer when story relevant
- added the Demon Lord’s standing image as a placeholder sv_battler
Fixes and Other Changes
- updated plugins
- entering and leaving the onsen should now update Emma’s sprite every time
- fixed some visual inconsistencies on the Church Courtyard Map
- fixed being able to leave during the quest “Double or Nothing”
- fixed Cassandra h-cg not activating on player touch
- fixed timing of dialogue on Day 5 start.
- Fixed an issue with Lyra on Day 6
- fixed the reversion to the older and thicker UI
- updated credits
- updated some more tinting inconsistencies
v0.0.19 RC
Content
- added TWO new H-CG sets
- added a new H-CG scene – Emma Sleepless [s-1]
-accessed when sleeping on day 4 - added a new H-CG scene – Cassandra and the Guard
-accessed when trying to train with Cassandra on the morning of Day 6 - added three new mini-CGs [s-2]
-one is shown at various points when Emma changes herself such as on day 1.
-another happens during the throne room DL confrontation.
-the final one is shown if Emma chooses to drink - added a slime enemy to the Find Cross map alongside two new basic combat tutorials [s-2]
-one quickly explains the BP system
-the other explains the basics of barriers
-we’ll improve these later with visuals and better text. - added Demon Lord battle during the Cross Section
-included are some basic abilities for Cross, Garland and Kazuma - added a day 2 and day 4 bathing scene [s-2]
-reminder that these are the same CGs as the day 1 just with different text reflecting the day’s events. - added a new interaction in the innroom – changing into night clothes [s-2]
-sprite will update in a future build.
-it is also not required to “change” back into Emma’s casual clothes as she automatically do this when the player attempts to leave the innroom without changing. - added a new Lorraine event on day 5 [s-1]
- added bulletin board interaction [s-1]
-located right outside the Golden Barrel
-Nothing to here yet, but this is where most side quests and some major secondary quests will start.
Gameplay
- updated the UI [s-2]
-Thinned the edges on the UI but kept the top a bit thicker
-mini-CG UI is also a bit thinner and no longer white
-widened the message box which fixed text getting cut off - updated combat draft
-stats have all been modified
-new barrier system
-while a barrier is up a percentage of damage is absorbed by MP
-“brave” and “guard” works the same as before.
-enemies now instantly trigger combat when they touch the player
-combat test map has also been updated - Changed Sophie’s quest day 4 dialogue. [s-1]
-it will now point the player to Lorraine rather than waiting until she returns. - Recreated splash screens [s-1]
-each can be skipped by pressing any button or clicking
-skipping can be done at any time even first boot - Recreated main menu [s-1]
-spruced it up a little. - Changed Lorraine’s H-CG to be accessible on day 4 [s-1]
- Changed it so the player can now enter the Church Courtyard map on days 3+ [s-1]
- updated gallery map to include the new CGs [s-2]
- updated the footstep sound [s-2]
- lowered the volume of some effects [s-2]
- updated pixi.js which should net improved performance
- updated a few time of day tints to make more sense
Bugs and Other
- updated end of content info slightly
- removed a few “developer notes”
- fix some italicized issues
- fixed a soft locks that occurs when returning to the Church Courtyard post-Hilda HCG
- fix mayor sprite showing during dance prior to when he should
- fixed the mayor and Lyra still being shown in the hotspring post cutscene
- fixed Uzul saying “Friday” when it should be “another day” [s-2]
- fixed a crash that triggered with the skirt flip mini-event [s-2]
- fixed rendering issues with the mini-cgs [s-1]
- Extract
- Play the game
Accursed: Emmas Path Download
GOFILE – MEGA – MIXDROP – WDHO – WORKUPLOAD
Accursed: Emmas Path Screenshots
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